The Wild Remains
The wild remains is an irradiated wasteland full of dangers wildlife. Generally speaking, people must take shelter or cover up to shield themselves. People live in small settlements, some go out to look for supplies, others for the lost technologies of past civilizations. You’ll often find people in shelters made from the ruins of a past civilization, or the remains of giant creatures.
D6 |
Terrain |
1 |
Tar Pits |
2 |
Chasms |
3 |
Desert |
4 |
Quicksand |
5 |
Cliffs |
6 |
Unstable rock formations |
D6 |
Plants |
1 |
Bushes and brush full of spikes |
2 |
Giant flowers with hallucinagenic pollen |
3 |
Cacti with venomous needles |
4 |
Grasping bunches of grass |
5 |
Isolated giant pines |
6 |
Razor tumbleweed |
D8 |
Animals |
1 |
Giant Scorpions |
2 |
Squads of Raptors |
3 |
6 legged camel-bears |
4 |
Dire sand fox |
5 |
Irradiated Lizard |
6 |
Corpse beetles |
7 |
Flying Tarantulas |
8 |
Spring Serpents |
D6 |
Monstrous Creatures: |
1 |
Colossal Cryastalline tortoise |
2 |
Hydra Wurm |
3 |
Sauropod-Moose |
4 |
Dragon-Hawk |
5 |
Singing Tyrannosaur |
6 |
Giant Hippo Sloth |
D10 |
Remains |
1 |
A large glass dome |
2 |
The hide of a large scaled creature |
3 |
A pyramid |
4 |
A series of interconnected orbs |
5 |
A giant pillar with intricate markings made from an unknown material |
6 |
A small device with a button that displays lights of various colors |
7 |
A large razor sharp talon |
8 |
Serrated teeth |
9 |
A machine that spins when energy sources are nearby |
10 |
A rod that generates bubbles |
The People of the Wild Remains
Wanderers are nomadic people of the remains, living off what they can find
D6 |
Wanderers |
1 |
Protectors |
2 |
Storytellers |
3 |
Navigators |
4 |
Gatherers |
5 |
Weavers |
6 |
Cooks |
Villagers are people living in settlements. They occasionally venture out in search of supplies or to trade food they’ve grown with the wanderers
D6 |
Villagers |
1 |
Farmers |
2 |
Builders |
3 |
Engineers |
4 |
Teachers |
5 |
Archivists |
6 |
Hunters |
Raiders are violent nomads who wish to take everything of value from those that they run into
D6 |
Raiders |
1 |
Sharpshooters |
2 |
Beast Keepers |
3 |
Beserkers |
4 |
Bombers |
5 |
Scouts |
6 |
Trappers |
Rewards in the Wild Remains
D8 |
Thingy |
Thing |
of |
Stuff |
1 |
Whirring |
Datapad |
of |
Wayfinding |
2 |
Crystal Powered |
Watch |
of |
Levitation |
3 |
Tattered |
Cape |
of |
Insight |
4 |
Scaled |
Injector |
of |
Superhuman Reflexes |
5 |
Expired |
Pills |
of |
Tunneling |
6 |
Over-Engineered |
Backpack |
of |
Grappling |
7 |
Self Deploying |
Net |
of |
Tranquility |
8 |
Leather |
Fingerless Gloves |
of |
Sharpness |
Negative Aspects
D10 |
Aspect |
1 |
Sores oozing something acidic |
2 |
Slowly Melting |
3 |
Radioactive Breath |
4 |
Has a sentient growth |
5 |
Smoldering |
6 |
Magnetic Blood |
7 |
Flaming Head |
8 |
Hard Scaley Growths |
9 |
Crystalizing Hands |
10 |
An unusual insatiable thirst |
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