Murky Mire is a densely forested swamp, full of dangerous plants and wildlife. The water in the swamp is cloudy, yellow, and viscous. This is because it’s full of the digestive enzymes of the trees, which feed on the flesh of any animal unlucky enough to get stuck in the water. There are exploding mushrooms, magpie-squitos, vines that twist and entangle you when you touch them. Even with all of this, there are those that have found their home in the Mire. They learn how to navigate the dark maze of roots and vines, they figure out how to traverse a sea of deadly plants, dangerous animals, and the acidic swamp water.
D6
Plants & Fungi
1
Creeping Vine
2
Hypnoflower
3
Popping Caps
4
Tacky Moss
5
Arrowwood Bush
6
Banegrass
D8
Creatures
1
Tree Snappers
2
Boulder Crab
3
Sparking Salamander
4
Mantis Viper
5
Buffalo Frog
6
Spider Monkey
7
Mothipede
8
Magpie-squito
Shimmering Fen
This village is only known settlement of Murky Mire. People mostly live in huts raised above the deadly water, connected by raised walkways. Technology here is often cobbled together from broken equipment left behind by travelers and parts from the strange flora and fauna of the mire. You’ll see people communicating with a datapad hooked up to a growing mushroom, or traveling in a vehicle made a rusty car body and legs from a giant insect.
Villager
D6
Species
1
Goblin
2
Elf
3
Insectoid
4
Reptilian
5
Avian
6
Human
D8
Job
1
Cook
2
Farmer
3
Carpenter
4
Hunter
5
Brewer
6
Tailor
7
Mechanic
8
Navigator
D6
Personality
1
Bubbly
2
Grumpy
3
Reserved
4
Sarcastic
5
Boastful
6
Anxious
The Smoldering Caves
At the edge of the swamp, is the mouth of a cave that goes into the side of an unfathomably high mountain. The side of the mountain is sheer and impossible to climb. The water in the cave is less acidic, and it’s home to a number of bioluminescent fungi. Deep in the caves are vents that release a mineral rich smoke, heating the cave and providing nutrients to the life within it, but making it hard to breathe for those that aren’t adapted
D8
Obstacles
1
Narrow Passageways
2
Quickly moving water
3
Stalagtites and Stalagmites
4
Unfathomable Darkness
5
Confusing pathways
6
Cave ins
7
Deep caverns
8
High sheer walls
D6
Organisms
1
Venomous Cave Anemonies
2
Rapidly spreading fungus
3
Skittering Moss
4
Aquatic Scorpions
5
Skunkbats
6
Catapult Shrimp
Rewards in the Murky Mire
D8
Thingy
Thing
of
Stuff
1
Leather
Cape
of
Bioluminesence
2
Aged
Stick
of
Pheremones
3
Lace
Umbrella
of
Nullification
4
Barbed
Mushrooms
of
Purification
5
Candied
Larvae
of
Dizziness
6
Upside-Down
Crystal
of
Transportation
7
Looping
Flower
of
Projection
8
Dank
Pottery
of
Introspection
9
Frogskin
Goggles
of
Diagnosis
10
Clay
Paintbrush
of
Poison
11
Sonic
Wrench
of
Immunity
12
Ancient
Goblet
of
Inscription
Negative Aspects
If you get incapacitated in Murky Mire, roll on the table for a negative aspect