Characters in Glamorous Gladiators are naturally called Gladiators. These are people that live to fight, or fight to live. They generally have immense power, and won’t hesitate to use violence. Gladiators do Quests from Sponsors. While on a Quest, people can watch what the Gladiators are doing with a magical device.

Stats

Characters are made up of 3 stats, that define the ways that you can approach any challenge. Choose your distribution and assign the dice to your 4 stats

Distribution Dice
Generalist d8,d6,d6
Adept d8,d8,d4
Specialist d10,d6,d4
  • Force - Strength and Toughness
    • Harm: Strained
  • Focus - Analytical Skills and Intellect
    • Harm: Scattered
  • Finesse - Fast and precise movement
    • Harm: Sluggish

Strengths

Strengths are positive aspects that help define your character, you start with 3 Strengths

  • Glam
  • Kin (+1 die size for each kin element that’s beneficial, -1 for each that is harmful)
    • Elephant: Large, Leathery Skin, Tusks, Trunk
    • Ram: Medium, Horns, Hooves, Powerful Legs
    • Bird: Small, Feathers, Wings, Taloned Feet
    • Beetle: Small, Exoskeleton, Adhesive Feet, Extra Limbs
    • Wolf: Medium, Nose, Teeth, Thick Fur Coat
    • Tree: Large, Tough Bark, Photosynthesizes, Roots
  • Background (+1 die size for each background element that’s beneficial, -1 for each that is harmful)
    • Home (Steppes, Desert, Coast, Forest)
    • Former Profession (Farmer, Alchemist, Con Artist, Fisherman, etc)
    • Disposition (Aggressive, Cocky, Suave, Calculating, Passionate, etc)
    • Your Drive: Why you became a gladiator (to avenge someone, to save someone, to escape, to find a purpose, to become a protector)
  • Your Reputation (based off your current quest & sponsor level, replaced with Motivation when persuing personal quest)

Rate one Strength at a d8 and the others at a d6.

Scars - A regret you have, a weakness in your technique Scars are negative aspects that tell the story of your past failures. They can be mental, emotional, or physical.

  • An insecurity (someone you couldn’t save, someone you pushed away, a goal that slipped from your grasp, something that you left unsaid, a strange habit, your guilty pleasure, something you wish you were good at)
  • A weakness in your technique (tunnel vision, overwhelmed in melee, easily distracted, an old injury slows you down, easily distracted by product placement)

Rate one Scar at a d8 and the other at a d6

Supplies

  • Your weapon
  • various temporary assets such as potions, rations, rope, etc (given by sponsor)

Rate one of your signature assets at a d8, and the other at a d6. Temporary assets are always rated at d6. Temporary Assets are only usable for 1 scene.

Glam

Your Glam defines your approach to combat and why people choose to watch you over other gladiators. Your glam has a die rating that you can use outside of combat. It also defines the maximum die rating of the associated Special Techniques

Glam:

  • The Disciplined: Eat. Breath. Fight. No gimmicks or tricks, just strength, skill, and determination
    • Enough Games! Clear any assets dX or lower in this zone
    • Qi Strike: Extend your range by 1 and gain a dX qi asset for this attack
    • Deep Breathing: Ignore stress or a condition with die dX or lower until your next turn
    • One with your weapon: Increase your weapon by one die level
  • The Spectacle: All fights need to have some flair, use flashy moves, and unique takedowns to turn every battle into a show
    • This move is sponsored by: Increase the die size of any supply
    • HYPE TRAIN: When you inflict stress, gain a dX asset. Asset loses one die size each turn. Expires when reduced beyond d4 or when you fail to inflict stress on your turn
    • Use Every Advantage: Increase the die size of a scene asset
    • Signature Finish: gain a bonus dX against enemy with stress die above dX or minion rated below dX
  • The Acrobat: Use expert mobility and dexterity to overwhelm your opponents
  • The Monstrous: Alter your body to unleash its full potential
  • The Toxic: Winning quickly is no fun, slow and weaken your enemies, then wait for them to beg for your mercy
  • The Deceptive: Nothing is what it seems. Use shadows, decoys, smoke, and mirrors to get into your opponents head

  • The Inspiring: Bolster your allies and use coordinated attacks to take down your enemies
  • The Swarm: Summon an army that fights at your command
  • The Mastermind: Brains over Brawn. Everyone has a weakness, find your enemies and crush them with it
  • The Beserker: Gain strength from taking a beating

Your glam is your fighting style, and also the reason people become your fans. Grants 4 Special Techniques

Weapons:

  • Staff [Range:1] (A staff, spear, mop, or other pole weapon)
    • Stay Back!: Keep multiple enemies at a distance
    • Vault: Use your weapon to increase your mobility
  • Blade [Range:0] (Sword, axe, pizza cutter, or other bladed weapon)
    • Dash Slash: Run past your opponent and slash through their defenses
    • Cleave: Damage an opponents weapon
  • Bludgeon [Range:0] (Hammer, club mace, Frying Pan or other short blunt weapon)
    • Bonk: Hit your opponent on the head, stunning them. Skips their next turn
    • Get Back!: Knock an enemy into an adjacent zone
  • Hook [Range:1] (Kusarigama, fishing pole, giant crochet hook, shepherds crook, or other hooked weapon)
    • Come Here: Move an opponent 1 zone towards you
    • Watch your step: Trip your opponent, they must make a move action to get up
  • Inferno [Range:0] (Torch, Lantern, Matches, or other source of fire)
    • Can’t Touch This: Light yourself on fire, granting you a dX bonus to attack and defense against enemies in the same zone. Degrades by 1 die size per turn
    • Blaze: Set a zone on fire. Creates a dX asset in the zone. Becomes a hazard in flammable zones, does not work in zones with no flammable material
  • Fist [Range:0] (Brass Knuckles, Hand Wraps, Boxing Gloves, or your bare hands)
    • Grapple: Make an attack to grapple with an opponent. Your opponent must break the grapple before leaving this zone, and cannot use their weapon while grappled
    • Flurry: After an attack, make an additional attack with a dX asset
  • Shoot [Range:2] (bow, sling, paper airplanes)
    • Ricochet: shoot around obstacles. Negates a cover asset, or allows a shot through connected zones without direct line of sight
    • Don’t Move: create a dX asset that can be used against an enemy by your or an ally when that enemy tries to make a move or attack action
  • Throwing [Range:1] (throwing knives, rope dart, cutlery, shards of glass)
    • Pin: stick opponent to ground or wall. Opponent must overcome a dX immobilize condition in order to move
    • Tactical Retreate: move and attack multiple enemies in your zone (one per die size)

Weapons come with 2 special techniques. Choose one weapon


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